A long
time ago, Origin Software had a talented programmer called Chris
Roberts who designed the first Space Combat similator for the
PC. The game was revolutionary for that time,
and pushed the limits for hardware requirements. Traditionally, Origin
pumped out a couple of other sequels, but none of them came close to
that original feeling of that first Space Combat shooter. And that
talented programmer? He went on starting his own company Digital Anvil,
which at the end was sold to Microsoft.
Wing Commander (the
movie) is directed by that same programmer. And boys does it hurt.
Incredibly. The effects are neat but not extremely
impressive (they come from Digital Anvil), but the story is one
big cliche. There are so many obnoxious scenes that I wasn’t sure
if I had to laugh or cry. Pings in space? Ridiculous.
However I do recommend watching the movie: there is a huge
difference between producing a video game and a movie. Wing Commander
(the movie) sets a neat example of things gone wrong. Terrible.